This mode will show a list of all sounds that are currently being emitted including their reference numbers, their volumes, their occlusion values, their locations, and the unique ID string of each sound. Hovering over any cell with the mouse will show a large list of information about the cell traits that are important for procedural generation, such as what 'zone' (room in the procgen sense) the cell is in, what flags the cell has (such as rlinks, important for linking up rooms), which prefab file is used, and which decor prefabs are used. idle, hunting, investigating, combat) and what their current pathing destination is. Shows information about a selected enemy-controlled unit's behaviour, which Situation their AI is in (e.g. For player-controlled units, the btree will display as empty, as they have no brain. Shows the decision-making process tree for the selected enemy unit. Shows information about the unit's rig (animation model), including the facing direction and which idle animation is currently playing. This is the same information that is available in the unitdef (e.g. _unitData of any highlighted unit, including hidden information such as an agent's home town, and how long they have been in service. _traits of a selected unit, such as their line of sight, how far they can throw things, or how many augments they can have. If Incognita has no free program slots, you cannot spawn any programs. Spawned programs are instantly added to one of Incognita's slots. The Expanded Cheats mod adds a HireAgent command that adds agents permanently.Īllows any program to be spawned. However, they are only temporary, and will not be retained once the level is completed. If they spawn inside an enemy's cone of vison, they will not be seen until the start of their next turn, or until they move.Īn arbitrary number of agents may be spawned. Any agent spawned instantly comes under your control. If an agent is inside an enemy's cone of vison when they are spawned, they will not enter overwatch unless the agent moves or until the start of the next turn.Īllows any agent to be spawned. This includes mainframe devices, hostages, and prop items (which, unlike regular items, are automatically removed at the end of the level) such as security passcards and research experiments.īe aware that some props (such as the laser beam) will cause the game to crash if you try to place them. Be aware that augments spawned via the console cannot be picked up, so they cannnot be used*.Īllows any prop in the game to be spawned onto the desired tile. KOs any unit highlighted by the mouse for 3 turns.Īllows any non-prop item in the game to be spawned onto the desired tile.Kills any unit highlighted by the mouse. ![]() When spawning things select whatever you wish to spawn, highlight the tile you want it to spawn on with the mouse cursor, and hit enter. Select options with the mouse or the arrows and enter key, and go back using BACKSPACE. The main mode of interest in the debugging console is DBG_None, which gives access to various options and submenus. The contents of the debugging console are described below: This can be fixed by uninstalling the offending mod, or by installing the Expanded Cheats mod, which also adds additional functionality to the debug menu. Some mods can disable the ability to spawn DLC or modded content. A drop-down dialog box in the top left corner allows navigation of the various modes of the console. When pressing CTRL + ` or CTRL + R, the developer console is opened. This is mainly useful for adding large amounts of PWR or credits. Tip: Holding down the command keys will cause the command to constantly be executed until released. Teleports the selected unit to the tile under the mouse pointer.Ĭycles through 3 map views: Total visibility / Enemy view / Normal (player) view. Opens the debugging console on the Replay section. Any higlighted mainframe device, dropped item, or corpse will disappear if this command is used on them. Kills whatever is highlighted by the mouse pointer. ![]() Continue pressing CTRL + E to cycle through the different views.Ĭreates a point of interest at the mouse pointer that will attract the selected guard. Switches to DBG_DATA view at mouse pointer. List of Debugging Shortcuts List of Debug Shortcuts It is highly recommended to install the Expanded Cheats mod if you plan to use Debug Mode extensively, including to spawn DLC or modded content. On the Steam version of the game, the folder is located on the file path \Program Files (x86)\Steam\steamapps\common\InvisibleInc\aīe aware that autosaving is disabled while Debug Mode is active. install folder, find a line that says DEV = false and change it to DEV = true. To enable Debug Mode, access a in the Invisible Inc.
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